Jun 26, 2006, 12:31 PM // 12:31
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#1
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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Storage idea: Xunlai Warehouse
I'm thinking along the lines of a specialised Xunlai Agent (maybe only in the main trading cities?) where you can theoreticly have unlimited storage space.
The catch is that it costs gold to deposit items to the warehouse, based upon how much you already have in there.
For example, if you only have 1-10 items in the warehouse, it costs 50g to add an item, 11-20 items 100g and so on. I'm not suggesting that as a space/cost ratio, just an example to demonstrate what I mean.
As an added bonus it would provide a great gold-sink to bring the economy back to a reasonable level.
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Jun 26, 2006, 12:41 PM // 12:41
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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As much as I like the idea, /nosign
Unlimited space wouldn't work. A.net's database servers don't have unlimited space, virtual gold doesn't pay for real servers and their maintainance costs.
I'm all for more storage, but I know for a fact that unlimited storage, gold skin or otherwise is not going to happen.
Why?
While normal sane people wouldn't use much space, bot farmers and some power plays could use loads of space.
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Jun 26, 2006, 12:51 PM // 12:51
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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Quote:
Originally Posted by RTSFirebat
While normal sane people wouldn't use much space, bot farmers and some power plays could use loads of space.
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It would be pointless for the farmbots to abuse it, with the right space/cost setting it would drain their profits if they tried.
I did say theoretical unlimited space, not actuall.
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Jun 26, 2006, 12:57 PM // 12:57
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by fRag_Doll
It would be pointless for the farmbots to abuse it, with the right space/cost setting it would drain their profits if they tried.
I did say theoretical unlimited space, not actuall.
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How would it be pointless? They could store their endless gains ^ ^
Theoretical or not, the idea of unlimited space wouldn't work. An ingame gold sink doesn't pay for database servers.
Otherwise a.net would already have given us theoretical unlimited space.
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Jun 26, 2006, 01:12 PM // 13:12
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#5
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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Jebus Cripes man, are you even thinking about my posts? I know that unlimited storage is not feasable.
The idea is based on an increase in cost subject to the amount of space required.
Who would be stupid enough to keep adding items if the cost rose to 100 plat for each deposit? How could bots make a profit from doing that?
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Jun 26, 2006, 01:45 PM // 13:45
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#6
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by fRag_Doll
Jebus Cripes man, are you even thinking about my posts? I know that unlimited storage is not feasable.
The idea is based on an increase in cost subject to the amount of space required.
Who would be stupid enough to keep adding items if the cost rose to 100 plat for each deposit? How could bots make a profit from doing that?
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Sorry, I forgot this is a public forum, meaning I can disagree with your idea. Sorry if that displeases you.
In short... yes bots could farm that amount, easily. They already do daily ^^
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Jun 26, 2006, 03:29 PM // 15:29
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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mule problem solved ^^
and no it wont work it would just be
an gathering for ebayers
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Jun 26, 2006, 03:45 PM // 15:45
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#8
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Frost Gate Guardian
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
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It seems too complicated... i'd just say be able to add up to three runes of holding to your bags and one to your belt pouch... or just a bigger bank.
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Jun 26, 2006, 04:46 PM // 16:46
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#9
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I don't remember who posted it, and search isnt working, but I liked the idea of being able to access your other characters inventory throught the xunlai agent. I think that would help out lots.
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Jun 26, 2006, 05:41 PM // 17:41
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#10
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Simple but doable
Here is an idea to solve the bot problem. I have decided to post this here to save on a few problems as my idea is similar. Set up a guild storage system where all the members of the guild have access to what is put into it. Set it upi so that only those members who have been with a guild for say 2 weeks or more can access the storage unit. Have it in such a way that there is a log available to the officers as to who takes out what. Set it up so that items and materials only can be stored there. No gold, if gold is stored there you may have a member who is leaving and he could clean out the storage of all the gold in it before leaving.
Thats my suggestion and I hope it can be done.
Have Fun Play Fair
Mega Mouse Leader and C0-Founder Section Five
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Jun 26, 2006, 06:35 PM // 18:35
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#11
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Wilds Pathfinder
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Megamouse.. how exactly will that solve the bot problem
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Jun 26, 2006, 07:25 PM // 19:25
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#12
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Frost Gate Guardian
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/signed
I like this idea, especially with the right deposit cost settings it could work well. I mean is you get to the point where depositing a 40k item costs u 100k... u may rethink overdepositing... of course there would have to be some limit as server space ist infinite. RTSfirebat I think you missed the whole point :/
~prime
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Jun 26, 2006, 08:30 PM // 20:30
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#13
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Heres the good part about my idea. What do most bots go for. Gold thats it, they farm an area then go and sell the items to a merchant then repeat. By limiting the storage to a guild and not allowing gold deposits into it the bots cant store more than what their personal account can handle. The only thing that anyone can store would be items and materials. Set a limit on how much pf each item and what kinds of items can be stored there. For example dont let greens be stored in a guild storage, or holiday specific items. Also as to a limit make it so that the guild has to be a certian size before the option is offered to them, and they must have beeen around for a certian amount of time. The size and time frame can be whatever NC-soft decides I am not going to even suggest how long or how large due to the fact that Section Five is one of the largest and we have been around for a long time.
Also make the Guild storage so that it must be accessed from the Guild hall only, not in any other area. Most bots, from what I have researched, do a specific thing. Go into an area full of monsters then return to town and sell the loot. they repeat this until they have too much gold on the character. Then a player must take the character to a storage agent to deposit the gold. By not allowing gold to be deposited into a guild storage the farmer cant hoard more than what NC-Soft has already in place. By limiting the guild storage to materials and non green items, a farmer shouldnt be tempted to try and horde high value items. Also have a one time fee for each character who wants to access the storage, and if the guild wishes to up how large their storage is have the cost equivilent to the original storage agents fee, but at a greater capacity than the original. Say for the first 50 slots it will cost the guild 100k to have the storage agent set up, then charge each member who wants to use it 100 gold. For each additional 50 slots charge say 50k or more. Most guilds and even regular players dont have that much gold so it will be used by the wealthiest guilds out there.
Farmers are a problem that are a constant reminder that MMORPG's are a global entity. It happens in all games online and is a big problem. But unless they are caught and banned then we will have to put up with them. Unfortunatly they are a scourge for the rest of us who like to actually play the games.
As far as bots go the GM's cant be everywhere all the time and what happens is that the bots are moved around to try and keep NC-Soft and A-Net guessing what character is or isnt a bot. The only to make sure is to actualy watch the suspected bot and then decide. But that can and will take a lot of manpower which is lacking even in a lot of other games out there.
I know i can be longwinded and I hope this can clear up a few things.
Play Fair Have Fun
Mega Mouse Leader and Co-Founder Section Five
Last edited by MegaMouse; Jun 26, 2006 at 08:35 PM // 20:35..
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Jun 26, 2006, 11:49 PM // 23:49
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#14
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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Quote:
Originally Posted by RTSFirebat
Sorry, I forgot this is a public forum, meaning I can disagree with your idea. Sorry if that displeases you.
In short... yes bots could farm that amount, easily. They already do daily ^^
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I don't give a crap that you disagree with me, that's your right.
What's frustrating me is that you don't seem to understand that I didn't say "We should have unlimited storage" and you seem intent on crushing my idea from the very start.
Of course it would have to be limited in some way, what I meant is that is that the new agent would say somthing like "Welcome to the new Xunlai facility, where all your storage needs are catered for, if you can afford the rates" to give the impression of unlimited space if you have the gold to pay for it.
Say it was actually set to 100 slots max, if the last 20 slots cost 100k each to fill, you would be paying 2 million gold for 20 spaces. And that's only rented space, once you take stuff out you would have to pay the fee again to put somthing else in.
Ok, maybe the bots could afford the deposit rates to fill the warehouse, but think about what that would do to their selling prices, it would kill their buisness.
Quote:
Originally Posted by primal98
/signed
I like this idea, especially with the right deposit cost settings it could work well. I mean is you get to the point where depositing a 40k item costs u 100k... u may rethink overdepositing... of course there would have to be some limit as server space ist infinite. RTSfirebat I think you missed the whole point :/
~prime
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Thank-you.
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Jun 27, 2006, 12:08 AM // 00:08
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#15
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Im not disagreeing with the main idea
Ok I can come around as a little on the hot side sometimes. I can agree on the main storage unit costing gold to store items(heck that can discourage the bot farmers), Im only adding that they give each guild a place to store items for the guild members use. The public wharehouse is a rather good idea but with limits on how much you can store. In my idea it will be specificaly for your guilds use in the Guild hall. Most of Section Five's members use our hall exclusively for buying and trading with the merchants that we have put out good gold for. I do understand that some guilds cannot afford to have all the NPC's, but the idea I have can be tied to the agent that most guilds probably have. As far as your idea it would be great for those who donot have a hall yet or who do not belong to a guild.
I am very sorry if it sounded like I was downing your idea, that was not my intention at all. I truly did not want to start another topic seeing as how there was one similair to what I was suggesting. That was my whole point of posting in here not to take from you or anyone else, but to add to it.
Have Fun Play Fair
Mega Mouse Leader and Co-Founder Section Five
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Jun 27, 2006, 03:52 AM // 03:52
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#16
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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MegaMouse, none of my ire was directed at you, I love the idea of guild storage.
I was ranting at RTSFirebat, he seems to have given my suggestion no thought at all, and only interested in putting it down like a sick dog.
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Jun 27, 2006, 06:15 AM // 06:15
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#17
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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It would be abused straight to hell and back.
/notsigned
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Jun 27, 2006, 06:24 AM // 06:24
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#18
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Furnace Stoker
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Bot farmers farm gold.. Not items. (For the most part)
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Jun 27, 2006, 08:42 AM // 08:42
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#19
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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I saw this in Silkroad. It works...there. That game economy and play experience is built on item hording; buying them cheap one place and then spending long play hours transferring them to another location for sale. They also have seperated servers to lower the strain. Still; its often hard just to log intot he game. Servers are always busy for some reason.
In Guild Wars, I think item hording on such a large scale is a bad thing. If you control the deposit/withdrawl cost to a point where it is even with traders, then there is little to no point to it because you have basically made a more complex "personal" trader. If there is even a small margain between them, then there is a point where the system can be vastly abused.
Also, the point of server strain such a storage sytem would produce in game has been explained ad nausium in this forum. Giving this kind of server space to only a percentage of the Guild Wars community would crash the servers. Not might. Would.
Look at games where individual people have high storage, like WoW and EQ (even Silkraod, where the storage is centralized, not single character). Server downtime or heavy lag is a common complaint among players; the system requires regular downtime and massive monthly patches just to run. Adding this type of system to Guild Wars would add the same strain, and require the same maintenence practices many players left those games because of.
I do like the idea of a guild small storage system restricted to officers and guild leaders, and have for a long time.
Last edited by Minus Sign; Jun 27, 2006 at 08:56 AM // 08:56..
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